Five minutes of play, six unnamed figures: the gameplay video frame by frame
A turnaround reel from 0:56 to 2:04 that names nobody, one unbroken playthrough around it, and a skill bar that labels by weapon form rather than class.
The longest piece of this game anyone outside the studio has seen runs five minutes and thirty-five seconds, and it is two different things stitched together. Knowing which part you are watching changes what it is worth.
The turnaround reel, and the six figures in it
From 56 seconds to 2 minutes 4 seconds the video stops being gameplay. Six characters appear one at a time against a flat grey backdrop, each turning on the spot for roughly eleven seconds before the next replaces them.
Nothing is written on screen during any of it. No name, no class label, no caption, not a single line of text across the whole sixty-eight seconds.
The developers have separately described six playable classes for this game.
The rest is one unbroken run
Everything outside that window is a single continuous playthrough — one character, no cuts between areas, no montage.
What the interface calls things
The skill bar labels abilities by the WEAPON FORM they are used from — "Dual Blade" and "Draw Blade" both appear — and never by a class name.
The character panel is opened once, at roughly 2 minutes 43 seconds, and stays up for about nine seconds on its Skills tab.
What five minutes does not tell you
What is separately known is that each class has a resource of its own and that there is no shared mana pool.
More: what is known about the game and the three videos side by side .