Everything known, and how firmly
This is the whole of what has been said about this game, sorted by how well attested it is. The mark beside each answer below is the point of the page: a rumour and a confirmed fact are both worth publishing, and they must never look alike.
The shape of the game
An isometric action RPG in an East Asian dark fantasy setting, drawing on Korea, China, Japan and Mongolia between roughly the fifteenth and seventeenth centuries. The developers are firm that it is an action RPG rather than a hack-and-slash, and they have described the distinction as being about deliberate, readable combat rather than volume.
It is made by a Korean studio of around 110 people, founded by people who led a previous action RPG, and published by a large Korean publisher that funded the studio in 2023.
How it plays
Six classes, called Seekers. Each has its own resource — there is no shared mana pool. A build is put together from class skills, traits, support skills and gear, with a "Mastery" layer that modifies special moves, a yin-yang system, the Five Elements with their generating and overcoming cycles, and a tree of passive nodes.
Combat spends stamina on sprinting and dodging, and a perfectly timed dodge gives the stamina back. The camera can be pulled further out than the genre usually allows. More than eighty bosses are planned, each with several phases.
What is simply not known
The exact release date. The price. The engine, officially. The system requirements. Whether there will be a Russian or Ukrainian localisation. Whether a public demo or beta will happen. How loot rarity, affixes or crafting work. The structure of the skill tree. None of these has been published, and none of them is guessed at anywhere on this site.
See also: the classes , release date , localisation and demo and beta .
Frequently asked
- How many classes are there?
- Six, called Seekers. All six have been named and described; three of them have been playable, briefly, at one event.
Verified - Is there PvP?
- No. The developers have said they are not building it, and gave balancing as the reason. A PvP tag does appear on the store listing, which is a tag rather than a feature — and at least one write-up has described PvP modes that the developers have explicitly ruled out.
Verified - Is there co-op?
- Yes, online and in the endgame, for four players. The campaign itself is solo only. A fifth slot has been mentioned as under consideration and is not settled.
Verified - Can players trade with each other?
- Yes, trading between players is confirmed. How it works — an auction house, direct trade, restrictions — has not been described at all.
Verified - How long is the campaign?
- Around forty hours, solo, across six acts of three or four chapters each. Alternate characters can skip it. The act and chapter structure comes from one hands-on account and has not been repeated independently.
One source - What engine does it run on?
- Nobody who makes the game has said. Unreal Engine 5 is widely repeated, but it traces back to a listing anyone can edit rather than to a statement or a report, which makes it a rumour and not a thin fact.
Rumour - How many skills does a class have?
- Numbers are in circulation — twenty or more base skills per class, around twenty support modifiers, five talisman slots, eight gods with combat effects, permanent stat bonuses for killing bosses. Every one of these is recalled from a conversation rather than published, and not a single skill of this game has been named anywhere.
Rumour - Is there healing, or potions?
- The account in circulation says there is no life-steal and no regeneration, and that flasks are limited and refilled from drops. It is a recollection rather than a description anyone has published, and it should not be planned around.
Rumour