Answer Verified

TARAE: The Unbound skill tree and builds

·3 min read

What is actually known about building a character

A fair amount about the SYSTEM, and almost nothing about its contents. Not one skill in this game has been named publicly, by anyone, for any class. What exists is a description of the parts and how they fit together.

The parts, as the developers have described them

  • Each class has a resource of its own. There is no shared mana pool across classes.
  • A build is assembled from class skills, traits, support skills and gear.
  • A mechanic called Mastery modifies special moves.
  • There is a Yin-Yang system.
  • There are Five Elements, arranged in the two traditional cycles — each element generates one other and overcomes another.
  • There is a tree of passive nodes.
  • That tree was compared once, by somebody who played the show build, to the large passive trees this genre is known for. That is one person’s impression after a few minutes of play; the shape, size and layout of the tree have never been shown to anybody.

    What we could see for ourselves

    The only footage of a character screen runs about nine seconds, inside the five-minute gameplay video, and it is open on a Skills tab rather than on a tree. In the same video the skill bar labels abilities by the weapon form they are used from rather than by class. Neither tells you how deep the system goes, and together they are its entire visual record.

    Numbers in circulation, and what they are worth

    Counts get repeated: roughly twenty base skills per class, about twenty support modifiers, five talisman slots, eight deities carrying combat modifiers, permanent stat bonuses for killing bosses, elemental damage conversion. Every one of those is somebody recalling a conversation or a demo from memory. None has been published by the developers, none appears on screen anywhere, and there is no second account to check any of them against.

    What is simply unknown

    Item rarity tiers, affixes, crafting, respec rules, a level cap, how a support skill attaches to a base one, and whether the passive tree is shared between classes or one per class. There is no build guide for this game anywhere — on this site or any other — because there is no game to build in.

    See also: the classes and what the endgame is .

    Frequently asked

    Is there a skill tree?
    A tree of passive nodes has been described by the developers. Its shape, size and layout have never been shown to anyone. Verified
    How many skills does each class have?
    Nobody has published a number. A figure of about twenty base skills per class circulates as a recollection and has never been stated by the developers. Rumour
    Is there a shared mana pool?
    No. Each class has a resource of its own. What any of those resources is called has not been published. Verified
    Can I read a build guide anywhere?
    No, and any that exists is invented. No skill has been named, no numbers published, and no build has been played outside one five-day event. Verified
    TARAEHUB

    What is known

    TARAEHUB — 2026

    This site is not affiliated with or endorsed by the game’s developer or publisher. All trademarks belong to their respective owners. The game has not been released; everything here carries how firmly it is known.