Trading exists
Player-to-player trading has been confirmed by the developers. That is the whole of what has been said about it: that it exists.
On a page about an ARPG that sentence looks incomplete, because in this genre "trading exists" is normally the beginning of a long answer about currencies, auction houses, bind rules and market economies. None of that has been described here, by anybody, once.
The one related mechanic that has been described
Loot is locked to your class during the campaign, and the endgame adds a toggle between your own class and any class. That is about your own characters rather than about other players, but it is the only published detail that touches on items moving at all, and it sits naturally alongside trading being confirmed.
What has not been said
Item rarity, affixes and crafting are unknown for this game in general, and all three decide what a trade economy actually looks like. Until those exist, nothing useful can be said about this one.
See also: what the endgame is and builds and the skill tree .
Frequently asked
- Can players trade items with each other?
- Yes. The developers have confirmed player-to-player trading. No mechanism, currency or restriction has been described.
Verified - Is there an auction house?
- Nobody has said. Trading has been confirmed; how it happens has not been described in any form.
Verified - Can I use items dropped for another class?
- During the campaign drops are locked to the class you play. The endgame adds a toggle between your own class and any class.
Verified