What can honestly be compared, and what cannot
This is the most-searched comparison about this game and it has to start with a warning: one side of it has shipped and been played for years, and the other has been played by the public for five days on a show floor. Anything comparing how they FEEL, how deep their builds go, or which is better is written from a genre expectation rather than from evidence.
What can be compared is what the developers of this game have stated about it. That list is short and it is real.
Where it deliberately differs
Where it lines up with the genre
The passive tree was compared once, by one person who played the show build, to the very large passive trees this genre is known for. That is an impression from a few minutes of play, and the tree has never been shown.
One connection worth knowing
The studio was founded by people who led UNDECEMBER, and that is a fact about the team rather than a promise about the game. It is the most reasonable thing to look at if you want a sense of their instincts — and it is still not evidence about this game.
What nobody can compare yet
Build depth, itemisation, endgame length, performance, server model, difficulty, price. Every one of those needs numbers this game has not published, and several need a build the public does not have.
See also: builds and the skill tree and what is known about the game .
Frequently asked
- Is it a Diablo clone?
- It is the same genre — isometric, loot-driven, class-based. The developers position it against the genre’s European setting and reject the "hack-and-slash" label for its pacing.
Verified - Is the passive tree like Path of Exile’s?
- One person who played the show build made that comparison. The tree itself has never been shown, so its size and shape are unknown.
One source - Which one is better?
- Nobody can answer that. The public has played this game for five days at one event, and no numbers about its systems have been published at all.
Verified - Did the same people make another ARPG?
- The studio was founded by the people who led UNDECEMBER — its chief executive, art director and creative director all came from it. That is a fact about the team, not a statement about this game.
Verified